Tag Games
Animal
Game
Required: Play area
Players: Small to medium groups |
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You need at least 10 kids playing including a caller.
All the players must first line up in front of the
caller, and the caller whispers an animal name to each
player that they will be in the game. Once all the names
are given out, the caller gives them ten seconds to run
around. Afterwards, the caller starts calling animals
out. When the caller calls an animal, that person has to
run from everyone and all the other players have to tag
that person to get him or her out, but the caller
doesn・t have to wait until the person is out to call the
next animal. The caller can call another animal before
or after the person is tagged, it・s up to the caller.
This goes on until there are only two players left. The
remaining players must go to a designated area with
boundaries to do a sudden death. They do the same thing,
but this time they are not allowed to step out of the
boundaries. If they step or are tagged, they are out and
the last one standing is the winner. The winner will be
the caller in the next game. |
Belly Double Circle Tag
Players: Small to
medium groups |
Choose one player to be the runner and one player to be
the chaser. All other players are to lie in a big circle
in groups of two. The players lay side-by-side then a
space then the next two players with their heads facing
the center of the circle and lying on their bellies. On
go, the chaser will try to tag the runner. The runner
will run on the outside of the circle and try to find a
space to lie down next to one set of players. The player
on the opposite side of that group will have to get up
and start running from the chaser. If the runner is
tagged then they are to turn around and chase the
chaser. The new runner will find a spot to lie down and
the player on the opposite side will start running
because they are the new runner. Can be used by a coach
to condition any young athletes. |
Blind Squirt
Required: Blindfold
and squirt gun
Players: Small to large groups |
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Choose someone to be the shooter and blindfold them so
that they cannot see. Set up a circle with rope or hoses
as boundaries. Place the shooter in the middle of a
circle of players. You can spin the shooter around a few
times if you wish. To start, have the shooter try to
shoot the players in the circle. If a player is shot
they are out of the game. Have players try and get other
players out by standing behind someone and saying
something. Not only will players have to move around a
lot, but they will also have to watch their backs from
other devious players. The last player to be shot
without leaving the circle is the winner and the new
shooter. |
Blob Tag
Required: Large play
area
Players: Medium to large groups |
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You start this tag game with two people as the blob.
They have to lock their arms together and cannot come
apart. Once the blob tags someone, they become part of
the blob and add to the end. The blob becomes bigger and
bigger. Only the ends of the blob can tag someone, so
players can run through the blob, if possible without
getting tagged. |
Bomb Squad
Required: Large play
area, Fun Gripper Football or FlingSock
Players: Large groups |
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Start with two teams. One team is playing offense the
other is defense. The bomb squad is the offense and has
less people than the defence. The bomb squad will devise
a plan of how to get the bomb to the goal. The bomb can
be anything (good things to play with are the Fun
Gripper Football or the FlingSock). The defense sets up
men to guard the goal, which can be anything, but it has
to be big so it can be hit by the bomb. The defense sets
up men all over the boundaries (big field is good or
woods). The bomb squad tries to get past all the guards
and hit the goal. If a member of the bomb squad is
captured then they go to jail which defense should guard
also. The captured player can get out if his/her
teammate taps them. If the goal is hit, bomb squad wins
but if all the bomb squad members are caught, defense
wins. To make it even more interesting or harder, send
two bomb squads with one ball each, which makes it
harder for the defense. |
Bowling Tag
Required: Fun Gripper Bowling Set
Players: Small to medium groups |
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You can play with up to 11 players using one Fun Gripper
Bowling set. Each player will be given one bowling pin
to guard in his or her own 4 ft circle. They can only
have one foot out of the circle while defending their
pin. The person chosen to be :It; will try to knock down
any of the player・s pins while rolling the bowling ball
at them. Once a pin is knocked down the player defending
that pin must sit in his/her circle until the last pin
is falls. The last player is the new bowler. To add
variety during the game defenders can quickly change
circles with other players but cannot touch the ball or
they are out. |
Caged Lion
Players: Small group |
A player is selected to be the :lion; and takes a
position on his hands and knees inside a 10 ft square.
Other players tease the lion by standing in the cage
area or running through it. The lion tries to tag any of
the players. Anyone who is tagged by the lion trades
places with him. |
Chariot War
Required:
FlingSocks or
rags
Players: Small to large groups |
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Have players divided into smaller groups of threes. Two
of the players link arms and become the :horses.; The
third player is the chariot driver and holds onto the
horses by their belts. Each driver has a FlingSock or
rag tucked under his belt in back and it is able to come
out easily if pulled. The teams are lined up, backs to
the wall, around the room. On GO, each team tries to
steal as many tails as possible without losing its own.
When a team loses its tail, it is out of the game. Only
a :horse; may grab a tail. The team that keeps its tail
receives 25 points and 5 points are given each tail
stolen that a team has.
Variations: For wheelchairs use one horse and one
driver. |
Clothes Pin Tag
Required: Clothes
pins and rope
Players: Large groups |
Mark off a play area of at least 40ft by 40ft by putting
rope on the ground. All players are to receive 5 clothes
pins, pinned the back of their shirts. Have them all
spread out around the edge of the rope before starting.
The object is to try to capture clothes pins from
someone else・s back without loosing yours. If you
capture a clothes pin you are to go down on one knee
while pinning it on your back. While you are on one
knee, no one can take a clothes pin from you. If you go
out of bounds you loose a clothes pin. There is no
pushing and you can only touch clothes pins, no touching
or pulling clothes or the body. Any violators will loose
one clothes pin to victim. The person with the most
clothes pins in the allowed time you choose wins. You
can play teams and the team with the most is the winner
also. |
Corner Corner ("Ko na Ko na" -
Pakistani)
Players: 3 - 5
players |
Here・s a game that is played in Pakistani and the
children love it. Mark off four corners of a square in a
play area. A chalked off area would be helpful on
blacktop/sidewalk. One player will stand in the middle
and be the person that is it. The other 2-4 players will
each stand in one different corners. The object is for
the corner players to communicate which two players will
switch positions without being tagged by the player in
the middle. If a player is tagged, that player is the
new middle player. |
Fox Hunts Squirrel
Required: Large play
area
Players: Large groups |
You need players to be trees, players to be squirrels
(half of tree total plus a few) and a few players to be
the foxes. For a class size of 22, assign 12 kids be
trees. Each of those players will pair up with another
to be one tree, which will give you 6 trees. There will
be 8 squirrels. This is to create the problem of not
enough trees for all the squirrels. There are also two
foxes to catch those loose squirrels. For a group of 40,
have 22 kids be trees giving you 11 trees, 14 squirrels
and 4 foxes.
The trees go out into the play area first. Two people
become a tree by standing face to face and holding hands
with arms raised over their heads. Once the trees are
into position you send out the squirrels to find a home.
A squirrel must stand underneath the raised arms to be
in a tree. If a squirrel has no home he goes to another
squirrels home tap them on the shoulder. That squirrel
must leave his home out the other side of the tree and
find a new home. Give the squirrels a few minutes of
establishing a cycle of tree swapping. Once this has
been done, send in the foxes and they are to tag any
loose squirrels. Those squirrels tagged are to sit out
of the game. After a few squirrels are tagged, start
taking away one or two trees (Have someone come in with
a chain saw to remove the trees - they will notice that
this is changing the squirrel・s habitat. After the kids
have played this game then let them choose what they
would like to be. You・ll find most players will want to
be squirrels and foxes, and few will be trees if any at
all. Play out the game and then talk about what went
wrong. |
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